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MonkiTubes model and sculpt

Back in September I started working on a toy project with the intention of taking it from design to a finished resin cast. I also wanted to find a good solution to get good product renders of the toy designs. I'm really happy to be using Cinema4D now to get the sorts of shots I want but I thought it was time to move the whole project forward again.

My latest design is a re-hashed version of my Peg toy called the MonkiTubes. Very simple geometric shapes with clearly defined body parts including feet, upper and lower body, ears and a strong tail. I'm still very much in a design stage here but I'm getting closer to a shape that I like.





These tests all have strong personalities even though they have the same underlying shape and that is down to textures and graphics.I want to work on the shape a little more now as I would love to be able to cast these guys in a single mold. I had a rapid prototype done of my T-Rawll creature earlier this year but I think I will try and do this one with sculpey or wax.



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CGTweetup and the dreaded lurgy

We held our December CGTweetup on Thursday 3rd December in Circo at the Albert Dock. This time we had a joint event with the cool guys from Draw-the-line and we were blown away by the attendance which topped sixty people. I put up a small gallery of photographs of the event taken by my photographer friend Gary Woodward.


A big thanks to our sponsors Nevercenter and also to the guys a Ballisitic Media for providing prizes. We're looking into doing our next event in February sometime and of course there is always the regular Draw-the-line event in Django's Riff on the first Thursday of every month.

I've asked Mike at Draw-the-Line if I could design one of the event flyers. I spend so much time doing 3D and I love getting to do 2D stuff. I made a start (ignore the dates on this one):





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