Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts

A ZBrush article from 2001

ZBrush is ten years old now. Unbelievable. I started to use it around 1999 and here are some scans from an article from 2001.

http://www.subdivisionmodeling.com/forums/showthread.php?p=48878#post48878

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Entering the Third Dimension

I've been working on a new area of my website for a few weeks now. It's a new tutorial area and I'm hoping to fill it up with training videos over the next few months. For about a year now I've been taking commissions for toy work, both commercial jobs and fun projects. I've spent a little time improving my vector skills and even done a few physical sculpts from ideas that I've really liked.

I decided to set up the new tutorial area in response to lots of emails I've had from 2D artists who want to make the leap into 3D, hence the title 'ENTERING THE THIRD DIMENSION.' Rather than focus on one specific program the videos are made using a range of applications that do a wide variety of things e.g. Silo for modeling, Headus UV for adding UV's, Cinema4D for rendering, ZBrush for sculpting and texturing etc.

I've asked a few fellow artist to let me use their images and characters as reference material so I should be able to show how to make a wide range of characters and creatures and show lots of different techniques along the way. I want to keep adding to the new area in coming months so I've made it expandable.

The tutorials are broken down as follows:

-Preparing a concept image
-Getting the reference image in the viewport background
-Subdivision basics
-Box modeling v point by point
-Using primitives to build shapes
-Modeling in parts and managing objects
-Using material sets to color your characters
-Creating UV co-ordinates
-Creating a texture using a UV map
-Lighting and rendering

Project videos:

1. Basic Penguin toy character using box modeling.
2. Point by point modeling a small character from vector reference.
3. Using primitives to form a character and scene (Artwork by Moopf).
4. Using text in your creations (Artwork supplied by Steve Cairney).
5. How to UV map a complex toy model using Headus UV
6. Sculpting a toy with ZBrush
7. Setting up a toy product shot in Cinema 4D.

I'm hoping to open the new website area by the end of the month and I'll blog and twitter when it's released.


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CGTweetup and the dreaded lurgy

We held our December CGTweetup on Thursday 3rd December in Circo at the Albert Dock. This time we had a joint event with the cool guys from Draw-the-line and we were blown away by the attendance which topped sixty people. I put up a small gallery of photographs of the event taken by my photographer friend Gary Woodward.


A big thanks to our sponsors Nevercenter and also to the guys a Ballisitic Media for providing prizes. We're looking into doing our next event in February sometime and of course there is always the regular Draw-the-line event in Django's Riff on the first Thursday of every month.

I've asked Mike at Draw-the-Line if I could design one of the event flyers. I spend so much time doing 3D and I love getting to do 2D stuff. I made a start (ignore the dates on this one):





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Orcs ahoy! More Warhammer than Lord of the rings.

We just had a red hot day here in the Northwest of England. In fact, too humid for my liking. Time to update a few of my galleries tonight and here's some Orc models I've been messing with:



Check out my gallery pages as I've been updating Sketches, Cartoons and toys and 3D characters.

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Rhino Head Tutorial.

So I finally got some time to get my Rhino sculpt underway. I have managed to put together a little tutorial about how I did the 3D modeling prior to the clay modeling and that can be viewed here

Here a a few of the screen shots that can be seen in the tutorial:


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