I've been working on a new area of my website for a few weeks now. It's a new tutorial area and I'm hoping to fill it up with training videos over the next few months. For about a year now I've been taking commissions for toy work, both commercial jobs and fun projects. I've spent a little time improving my vector skills and even done a few physical sculpts from ideas that I've really liked.
I decided to set up the new tutorial area in response to lots of emails I've had from 2D artists who want to make the leap into 3D, hence the title 'ENTERING THE THIRD DIMENSION.' Rather than focus on one specific program the videos are made using a range of applications that do a wide variety of things e.g. Silo for modeling, Headus UV for adding UV's, Cinema4D for rendering, ZBrush for sculpting and texturing etc.
I've asked a few fellow artist to let me use their images and characters as reference material so I should be able to show how to make a wide range of characters and creatures and show lots of different techniques along the way. I want to keep adding to the new area in coming months so I've made it expandable.
The tutorials are broken down as follows:
-Preparing a concept image
-Getting the reference image in the viewport background
-Box modeling v point by point
-Using primitives to build shapes
-Modeling in parts and managing objects
-Using material sets to color your characters
-Creating UV co-ordinates
-Creating a texture using a UV map
-Lighting and rendering
1. Basic Penguin toy character using box modeling.
2. Point by point modeling a small character from vector reference.
3. Using primitives to form a character and scene (Artwork by Moopf).
4. Using text in your creations (Artwork supplied by Steve Cairney).
5. How to UV map a complex toy model using Headus UV
6. Sculpting a toy with ZBrush
7. Setting up a toy product shot in Cinema 4D.
I'm hoping to open the new website area by the end of the month and I'll blog and twitter when it's released.