Showing posts with label Toys. Show all posts
Showing posts with label Toys. Show all posts

Entering the Third Dimension (NOW OPEN)




Are you finding that your sketch books are overflowing with characters these days? Have you been wondering what some of those character would look like if they were a little more three dimensional? Well come on in and Enter the Third Dimension....

Q&A

Whats this Enter3D stuff then?

I've been doing tutorials and 3D training videos for a long time now. I've been working with more and more 2D designers and especially 2D character designers. More and more people have been asking about how to get their concepts into 3D. This new area of my website is designed to help.

What will I find there?

Help and support for one thing. I want to help anyone new to modeling get a feel for how subdivision modeling works and how to learn the basics. The new area of the site is broken down into:

An Introduction
The Basics
Some Projects
A Subdivision modelers Primer

I will use this framework as a place to keep my future tutorial videos. If you have specific requests then please feel free to add comments in this blog post.

Is it finished
?

Nope. Not by a long way. I've been getting help and feedback from some amazing designers and I've been given some amazing character designs to use in future tutorials. The site is there as a resource for future modelers and a place to add new video content as I produce it.


Thanks have to go to Wes and the KURV guys who host all my stuff. The ever supportive Nevercenter Silo team for sponsorship and encouragement. For help with or for providing character designs and reference images James Yeah!, Moopf, Tado, Steve Cairney, Steve Talkowski, George Coghill, Lawrence Basso and many more to come. For constant advice and reality checks Wayne Robson, Dave Davidson. The multi-talented Glenn McGuire at Sparkle Media and Anthony Fillice my business guru and life coach. Oran Parker for design feedback. What would I do with out you all and the hundreds of others who I have the pleasure of interacting with on a daily basis. Thanks!

Follow me on twitter for updates.
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Entering the Third Dimension

I've been working on a new area of my website for a few weeks now. It's a new tutorial area and I'm hoping to fill it up with training videos over the next few months. For about a year now I've been taking commissions for toy work, both commercial jobs and fun projects. I've spent a little time improving my vector skills and even done a few physical sculpts from ideas that I've really liked.

I decided to set up the new tutorial area in response to lots of emails I've had from 2D artists who want to make the leap into 3D, hence the title 'ENTERING THE THIRD DIMENSION.' Rather than focus on one specific program the videos are made using a range of applications that do a wide variety of things e.g. Silo for modeling, Headus UV for adding UV's, Cinema4D for rendering, ZBrush for sculpting and texturing etc.

I've asked a few fellow artist to let me use their images and characters as reference material so I should be able to show how to make a wide range of characters and creatures and show lots of different techniques along the way. I want to keep adding to the new area in coming months so I've made it expandable.

The tutorials are broken down as follows:

-Preparing a concept image
-Getting the reference image in the viewport background
-Subdivision basics
-Box modeling v point by point
-Using primitives to build shapes
-Modeling in parts and managing objects
-Using material sets to color your characters
-Creating UV co-ordinates
-Creating a texture using a UV map
-Lighting and rendering

Project videos:

1. Basic Penguin toy character using box modeling.
2. Point by point modeling a small character from vector reference.
3. Using primitives to form a character and scene (Artwork by Moopf).
4. Using text in your creations (Artwork supplied by Steve Cairney).
5. How to UV map a complex toy model using Headus UV
6. Sculpting a toy with ZBrush
7. Setting up a toy product shot in Cinema 4D.

I'm hoping to open the new website area by the end of the month and I'll blog and twitter when it's released.


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T-Rawll heads off to the 3D Printers


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T-Rawll Toy nearing completion

I'm almost ready to send my little T-rawll model over to 3DCreation lab to get a 3D print. I'm getting happier with the model and I've made a few changes this weekend. The arms have been remade and after looking at the Yowie I have made it so I only need one arm that can be used on both sides of the model. I'm not too sure if the joint socket will work properly after it's been printed but I suppose I can either sand the peg down or build the hole up.

Here's a few shots of the model as it stands now:



I also mocked up a couple more sculpey T-rawlls






I also managed to knock up a couple of box designs.


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Custom`I`vor - A virtual vinyl buddy!


Do you want to use some Virtual Vinyl? Want to try out your graphics on a virtual toy before getting the brushes out?

Meet Custom`I`vor the Virtual Toy customizers new best friend!

Customer`I`vor is a small 3D model and a layered photoshop texture template availalble soon from SouthernGFX.

And the great news? You will even have a template that can be printed out which lets you use any medium, scan it back in and apply that to your Custom`I`vor

Updates will be posted to my Blog
http://southerngfxblog.blogspot.com/

Custom`I`vor is in development and any feedback would be a big help!!!!!





Iphone-Ivor-Screens














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Ivor lost some of his cuteness in translation


I'm quite happy with the first set of 3D tests for Ivor but the feedback from a few guys was that the model is a little different than the concept and that it had lost some of its cuteness. I went back into Silo and bulked up the belly area, increased the size of his hands and repostitioned his arms. Added his ears back as I thought he lacked something without them and lowered his eyes giving him a bigger forehead (ie. younger).

I am happy enough with the progress so far, so much so that I am looking at having him 3D printed if costs aren't too high. I would like to get about 4 main characters done in concept and 3D before commiting to print I think.

I wanted to hold off with doing any real sculpting until I was happy with the 3D concept but I ended up making a start this morning. Out came the pasta maker and off I went with my black sculpey Premo.













A few more concepts for the next toy.



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Ivor gets his first appearance in 3D

I took the Ivor concept one stage further today and modeled him in Silo. I asked a buddy (Thanks Wayne!) to run me off a couple of renders this evening and they aren't looking too bad so far. I'm not sure where to go with this idea now. I've started creating Ivor in Sculpey but as I was un-wrappping the first block I began thinking about getting Ivor 3D Printed. Need some sleep to think about this one.



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Ivor the Diver concept and color tests

A little more on Ivor today.







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Sculpey order and some more concepts


I ordered my Sculpey PREMO from the amazing Dougarts on Ebay (Ordered Friday, it arrived Saturday am. Cool!). If you are in the UK and need modeling supplies fast and fairly cheap he seems to be the man! So I am now just waiting for some 1lb blocks of super sculpey and I'm ready to start some serious toy modeling. I'll be sketching all weekend and see if I can lock down an idea or two so I can have a go with the new modeling supplies.

I carried on playing with the underwater theme and I've started to refine one or two characters. I really like my little `Ivor-the-Diver` and `Ocho` so far. I think I will ink one or two images of these characters and then convert them to vector line art to see how they turn out. That way I can have a go at several color variations in photoshop. Ivor seems to be shaping up as my lead creation so I think I'll start with him. I'm trying not to look at too many other peoples toys as I don't want to be influenced too much, however, I need to research some eyes. I can't decided how I want Ivors eye to look like through his mask.

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Diving into toys for a while

Although I've been sculpting for years I've never designed and made any toys myself. I've done plenty of toy concepts and I've modelled a fair few in 3D for a variety of clients. I've been talking to a few amazing toy-dude (you know who you are!!) and I have ordered a shed load of sculpey, premo sculpey and miliput and I'm going to get sketching for a few days. I want to design a range of little diving characters that I've had in the back of my mind for ages.

I was thinking of a couple of divers (boy and girl perhaps), a couple of hero sea creatures, maybe a Sperm Whale and a Shark and then a plethora of smaller characters like clown fish, a turtle, a baracuda etc.

I made a start tonight to get my juices flowing and I'm more than open to suggestions and critisism. It's nothing more than a fun project and one where I can learn a little about getting into toy design. It seems i've picked up lots of new followers this week and I'm hoping theres some toy-designer-gurus in there to help me out.



Comments, hints, tips, crits and color help more than welcome.

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