Nevercenter Development Update

posted an update at the Nevercenter forum today that clears up the future of Silo. There has been lots of negativity on the forum in recent months and I'm sure there will be in the future, at least until there is a new update for Silo. I have copied the update from the forum and included it here:

Hey guys,

Hmm, looks like some communication from me is in order again, sorry if some of you have felt we've been out of touch by delegating our communication duties to David. I think probably the main point I should make to those of you who are interested is that Silo is very much alive, though our communication and development patterns are different than they were a few years ago, and we should probably realign expectations for forum users now that our patterns are decidedly different.

In the past we've aimed for continual Silo development dialog with users, which had its benefits and drawbacks to us as developers, and sometimes we've been good at keeping that up and sometimes we've been bad at it. It can be a lot of work to pacify the vocal minority of Silo users who get worked up about certain things and start worrying that the company doesn't value its users or is dying (neither is true, we love all our users and the company is doing great :]). There have also been both benefits and drawbacks to having everyone know what was coming in the next update to Silo. Now instead of saying "ok, we're going to be really good at posting development updates every week", we'll say instead that sometimes we probably will and sometimes we probably won't.

As a company, Nevercenter continues to grow and develop into the boutique software company we dreamed of from the beginning - a place where we can follow our many interests and allow all of our projects to cross-pollinate and make each other stronger. (For example, we're developing a game engine which relates heavily to Silo and has helped us understand what some of you game artists have been saying all along :]). As we embrace this approach, it means that we no longer devote all our time and energy to the development of Silo -- and we feel like Silo has reached a point of maturity where it doesn't need that. We still have a plan for Silo, and it is still under active development, but you'll probably see that development happen in shorter bursts at key times.

So if you enjoy using Silo, use it and discuss techniques and make suggestions to us and we'll be watching and contributing where we can. There will likely be times when we're very actively involved and releasing quick updates, and times when we're not. Promised updates will come out. Sometimes we'll be letting on what we're working on and sometimes we won't until we're ready to release it. We do read your suggestions and comments, especially the bug reports.

As for me, I'm quite literally off to go do some modeling with Silo, I hope you'll do the same!


The full thread can be found here


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