Entering the Third Dimension (NOW OPEN)
Are you finding that your sketch books are overflowing with characters these days? Have you been wondering what some of those character would look like if they were a little more three dimensional? Well come on in and Enter the Third Dimension....
Q&A
Whats this Enter3D stuff then?
I've been doing tutorials and 3D training videos for a long time now. I've been working with more and more 2D designers and especially 2D character designers. More and more people have been asking about how to get their concepts into 3D. This new area of my website is designed to help.
What will I find there?
Help and support for one thing. I want to help anyone new to modeling get a feel for how subdivision modeling works and how to learn the basics. The new area of the site is broken down into:
An Introduction
The Basics
Some Projects
A Subdivision modelers Primer
I will use this framework as a place to keep my future tutorial videos. If you have specific requests then please feel free to add comments in this blog post.
Is it finished?
Nope. Not by a long way. I've been getting help and feedback from some amazing designers and I've been given some amazing character designs to use in future tutorials. The site is there as a resource for future modelers and a place to add new video content as I produce it.
Thanks have to go to Wes and the KURV guys who host all my stuff. The ever supportive Nevercenter Silo team for sponsorship and encouragement. For help with or for providing character designs and reference images James Yeah!, Moopf, Tado, Steve Cairney, Steve Talkowski, George Coghill, Lawrence Basso and many more to come. For constant advice and reality checks Wayne Robson, Dave Davidson. The multi-talented Glenn McGuire at Sparkle Media and Anthony Fillice my business guru and life coach. Oran Parker for design feedback. What would I do with out you all and the hundreds of others who I have the pleasure of interacting with on a daily basis. Thanks!
Follow me on twitter for updates.
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Entering the Third Dimension
I've been working on a new area of my website for a few weeks now. It's a new tutorial area and I'm hoping to fill it up with training videos over the next few months. For about a year now I've been taking commissions for toy work, both commercial jobs and fun projects. I've spent a little time improving my vector skills and even done a few physical sculpts from ideas that I've really liked.
I decided to set up the new tutorial area in response to lots of emails I've had from 2D artists who want to make the leap into 3D, hence the title 'ENTERING THE THIRD DIMENSION.' Rather than focus on one specific program the videos are made using a range of applications that do a wide variety of things e.g. Silo for modeling, Headus UV for adding UV's, Cinema4D for rendering, ZBrush for sculpting and texturing etc.
I've asked a few fellow artist to let me use their images and characters as reference material so I should be able to show how to make a wide range of characters and creatures and show lots of different techniques along the way. I want to keep adding to the new area in coming months so I've made it expandable.
The tutorials are broken down as follows:
-Preparing a concept image
-Getting the reference image in the viewport background
-Subdivision basics
-Box modeling v point by point
-Using primitives to build shapes
-Modeling in parts and managing objects
-Using material sets to color your characters
-Creating UV co-ordinates
-Creating a texture using a UV map
-Lighting and rendering
Project videos:
1. Basic Penguin toy character using box modeling.
2. Point by point modeling a small character from vector reference.
3. Using primitives to form a character and scene (Artwork by Moopf).
4. Using text in your creations (Artwork supplied by Steve Cairney).
5. How to UV map a complex toy model using Headus UV
6. Sculpting a toy with ZBrush
7. Setting up a toy product shot in Cinema 4D.
I'm hoping to open the new website area by the end of the month and I'll blog and twitter when it's released.
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I decided to set up the new tutorial area in response to lots of emails I've had from 2D artists who want to make the leap into 3D, hence the title 'ENTERING THE THIRD DIMENSION.' Rather than focus on one specific program the videos are made using a range of applications that do a wide variety of things e.g. Silo for modeling, Headus UV for adding UV's, Cinema4D for rendering, ZBrush for sculpting and texturing etc.
I've asked a few fellow artist to let me use their images and characters as reference material so I should be able to show how to make a wide range of characters and creatures and show lots of different techniques along the way. I want to keep adding to the new area in coming months so I've made it expandable.
The tutorials are broken down as follows:
-Preparing a concept image
-Getting the reference image in the viewport background
-Subdivision basics
-Box modeling v point by point
-Using primitives to build shapes
-Modeling in parts and managing objects
-Using material sets to color your characters
-Creating UV co-ordinates
-Creating a texture using a UV map
-Lighting and rendering
Project videos:
1. Basic Penguin toy character using box modeling.
2. Point by point modeling a small character from vector reference.
3. Using primitives to form a character and scene (Artwork by Moopf).
4. Using text in your creations (Artwork supplied by Steve Cairney).
5. How to UV map a complex toy model using Headus UV
6. Sculpting a toy with ZBrush
7. Setting up a toy product shot in Cinema 4D.
I'm hoping to open the new website area by the end of the month and I'll blog and twitter when it's released.
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